Motion capture animation of a countermovement jump created for an educational tool for academia. This mocap animation was recorded by academic staff and then cleaned up from a .csv file in Blender. The starting rig had to be converted to a usable rig with Blender's bone constraints and then these constraints baked into the bones. The rig's aniamtion data was then retargeted to the athlete and cleaned up as required before implememnted into Babylon.js:
https://www.thevrhive.com/post/sports-xr
The character model and textures were taken from Mixamo.
Motion Capture Showreel